Essentially to serve the purpose that I think most users would use it for you would need to build a whole set of frame decompression libraries, or at the very least incorporate more dependencies that do this job for pygame (unless SDL2 or one of the existing dependencies has some stuff for this?).
gifv files which is not actually a file format but a naming scheme for this concept. GIPHY is the platform that animates your world. Find the GIFs, Clips, and Stickers that make your conversations more positive, more expressive, and more you. It is very likely that once you allow animated gifs there will be lots of complaining that the function doesn't work for. GIPHY is the platform that animates your world. Upload your own GIFs With Tenor, maker of GIF Keyboard, add popular Transparent Loading Gif animated GIFs to your conversations. Most 'animated gifs' (see gifv) used on the internet these days are not actually animated gifs but small borderless movie files using a variety of different movie compression codecs (WebM, MP4). The compression used by actual animated gifs varies and means that some don't store a whole frame for every frame, it's likely that someone using an animated gif extractor would expect the returned surfaces to be the result of combining the current partial frame with the previous full frame rather than just returning a partial frame.
There are cases to use either this or ComposedTexture. The animation interface is the same as on ComposedTexture. This new texture class uses a sprite-sheet (atlas or stripe). Sprite-sheets below this resolution will be a stripe which is more reasonable for uneven number of frames Things you may want to configure // May be set by (recommend default unless needed), sheets going above will be scaled down to it It will be sent to your email you provided on Gumroad.Īdded: SpriteTexture for using sprite-sheet textures and playback just like ComposedTextureĪdded: toSheet method on ComposedTexture create a baked sprite-sheet of the framesetĬreating a sprite-sheet from ComposedTexture will automatically use a ideal layout stripe or atlas and if exceeding a given max resolution scale down to fitĪdded: timeScale for ComposedTexture and SpriteTexture to alter general playback speed (default 1.0).